Kannagi Ako
logo.png
Name Kannagi Ako .. Race
.. Background
Player Gorbash Size Standard
Dt1y_tmVAAAlhyA.jpg
Theme Song

ADVANCEMENT

Traits
Level +1 per 3 sessions
1 Trait per Lv
box_filled.pngbox_filled.pngbox_filled.png 7
Max Resources Level +3 + 0 = 10
Max Renown Level +3 + 0 = 10

ATTRIBUTES

Traits
Strength box_filled.pngbox_filled.pngbox_emp.pngbox_emp.pngbox_emp.png 2
Reflexes box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png 5
Movement box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png 4
Focus box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3
Intelligence box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3
Willpower box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3

PRIMARY SKILLS

Untrained
/Trained(x6)
Total skills_head.png Traits
EVERYDAY SKILLS
Persuasion (Int) +0/+1+ 0 = +0 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Leadership (Str) +0/+1+ 2 = +3 box_emp.pngbox_emp.pngbox_filled.pngbox_grey.png
Streetwise (Int) +0/+1+ 0 = +0 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Pathfinding (Int) +0/+1+ 0 = +0 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Stealth (Ref) +0/+1+ -1 = +0 box_emp.pngbox_filled.pngbox_emp.pngbox_grey.png
Resolve (Wil) +0/+1+ 2 = +4 box_emp.pngbox_emp.pngbox_filled.pngbox_grey.png
Physical (Str/Ref/Mov) +0/+1+ 1 = +3 box_emp.pngbox_filled.pngbox_emp.pngbox_grey.png
Awareness (Foc) +0/+1+ 0 = +0 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
EDUCATION SKILLS
Apothecary +0/+1+ 0 = +2 box_grey.pngbox_grey.pngbox_filled.pngbox_filled.png
Philosophy +0/+1+ 0 = +1 box_grey.pngbox_grey.pngbox_emp.pngbox_filled.png
Heraldry +0/+1+ 0 = +1 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Stewardship +0/+1+ 0 = +0 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Construction +0/+1+ 1 = +3 box_grey.pngbox_grey.pngbox_filled.pngbox_filled.png
Metallurgy +0/+1+ 0 = +0 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Fauna +0/+1+ 0 = +0 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Forestry +0/+1+ 0 = +0 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Workshop gives +2 to skill when available, does not stack with toolbox
PERSONAL COMBAT SKILLS
Finesse +0/+1+ 0 = +1
Brawn +0/+1+ 0 = +0
Range +0/+1+ 0 = +0
Tactical +0/+1+ 0 = +1
Current Resources 10 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
Current Renown 10 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
box_dot.png Starting Value box_double.png perk box_hcross.png Complication box_vcross.png Knowledge
Gained Spare Time Points 20 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Spare Time Points 10 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Gain 1 STP each Session
Spare Time Rolls +0 Trade Goods +0 Healing +0
Money +0 Levy +0 Study +0 Crafting -1
Gained Knowledge 16 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Knowledge 12 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png


EQUIPMENT SLOTS 1 Outfit + 0 = 7 1 Carried by a Companion 0
1. Apothecary Toolbox 7. 1 Carry Space = 2 Equipment Slots.
Non-Large, Non-Trade = 0 Space
2. Construction Toolbox 8. 1.
3. 9. 2.
4. 10. 3.
5. 11. 4.
6. 12. 5.


PERKS 1 COMPLICATIONS 1 LANGUAGES
Shield 1
Clan 1
1
1
1

STUDY

Divine Dragons 4 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 12t Acquire 1
Study Unit
0 box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 10t Study with
another

TRADE GOODS

MONETARY TRADE GOODS
Equipment Slots 1 2 3 4 5 6 7 8 9 10 12t Acquire 2
Rare Trade Goods
Loot sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Treasure sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Priceless sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png Auto Sell 4 Monetary
+1 Current Resource
RARE TRADE GOODS
Potions sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png 14t Sell 8 Production
+1 Current Resource
Quality lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png
Arcanium +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png Auto Sell 2 Trade Boxes or
1 Treasure Trade Box
+2 to a failed roll
Wylding +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
Bless Action 1 Primary Skill, Not a Success Add +2 to this Roll (this may make this Roll a Success).
1
1

COMBAT

. .. Max Random
Damage
Attribute
Damage
Endurance Damage & Effects
BODY
Str 2 2 1 0 23 /23
Ref 5 5 2 0
Mov 4 4 3 0
HEAD
Foc 3 3 4 0
-Attribute = Bleeding blood.png
-5 Attribute = Death skull.png
Gain Condition to Avoid Death

Int 3 3 5 0
Wil 3 3 6 0
..
Current Momentum
Max Momentum Foc + 0 = 3
Combat Order Int + 0 = 3
Overburdened
Each point your strength is under items Weight
- Defence
Splash Scatter
Weapons with ‘Splash’ Keyword only.
Scatters distance = 1d6 in a random (roll 1d6) direction.
scatter.png

DEFENSIVE STATS

Defence .. 10+reflexes+Cover+ 1 = 16 ..
vs Tackle Def+strength+ -1 = 17
.. Body Armour .. 3 ..
Head Armour 2
at 0 Endurance -2
Endurance .. 10+(strength x5)+ 3 = 23 ..
Recovery Foc+ 0 = 3
peeps.png Adjacent to an Ally
Reduce all End Dmg by 2
.. one.png Light Cover
+Int Defence
.. two.png Heavy Cover
+Int x2 Defence
.. three.png Entrenched +Int x3 Defence
Immune to Critical Hits if you have Endurance.


Outfit .. Defence .. vs Tac .. Body
Armour
.. Head
Armour
.. at 0 End .. Endurance .. Slots .. Weight .. Type & Variations .. Acquire .. Resources
Stone Lion's Favour .. +1 .. -1 .. 3 .. 2 .. -2 .. - .. 7 .. - .. Light, Splint, All Protection .. 14t + 2 Kn .. 4
Natural, Treat this Outfit as Light for the purposes of sleeping, equipping and removing, You must be able to use All-Powers, counts as a Leadership Toolbox, -1 Stealth, Modifications: Impressive
Utility Items .. Acquire .. Resources
Eternal Watcher's Benediction Natural, Divine Aura, counts as a Resolve Toolbox, All allies within 3 spaces of you gain +2 Hit and Recovery (does not Stack), Requires All-Power .. 14t .. 0
Weapons .. Hit
(+Skill)
.. Range .. Max Rng .. Ideal Rng .. End
Damage
.. Crit
Damage
.. Ammo .. Load .. Weight .. Weapon Type
& Variations
.. Acquire .. Resources
Innate Weapon
Limbs .. +0 .. 1 .. 1† .. 1st .. 0† .. 1 .. - .. - .. - .. Tackle .. Auto .. -
Natural, Small, Blunt, Str-2 End Dmg, *Hit +Str with Tackle Action, †+2 End Dmg OR +7 Max Rng if you have a improvised Weapon (torch, sword hilt, chair or stick).
Finesse
Surudoitsume .. +5 .. 2 .. 2 .. 1st .. 6 .. 3 .. - .. 1 .. 1 .. Blade, Broadsword, Steel .. 12t + 2 Kn .. 4
"Sharp Claw," When you Hit with this Weapon you gain +1 Momentum, Variation: Divine Weapon, Modifications: Old Heirloom, Familiar, Practiced, 2 Handed Practice
Tactical
Ayaka .. +6 .. 1 .. 2 .. 1st .. 7 .. 3 .. - .. - .. - .. Loyal Ally, Prepared Soldier .. 14t + 2 Kn .. 2
Defence: 16 Armour: 4 Movement: Carry: 4 Bodies: 1 - Durability 1; Modifications: Friend, Well Armed, Trained; At any time you may spend a Willpower point to grant this Companion +1 Armour until your next Turn (Stacks)


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Critical Hit 1 May Crit OR vs 0 Endurance, Hit, 1 use Per Attack (unless Ship) Deal your Weapon's Critical Damage (- Target's Armour) to a random (roll a d6) Attribute.
Critical Boost 1 Does not Req Hit +1 Critical Damage for this Attack vs all Targets with 0 Endurance.
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
Impress 1 Once per Turn, Attack, Hit Move 1 space and an ally gains +1 Momentum.
Bless Weapon 1 Once per Action, Attack, Does not Req Hit An allied character within 5 of you gains a free Recovery if they cause a Strong Hit with their next Attack.
1


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