Kazarh of Serenia
logo.png
Name Kazarh .. Race .. Background
Player KZA Size Big

ADVANCEMENT

Traits
Level +1 per 3 sessions
1 Trait per Lv
box_emp.pngbox_emp.pngbox_emp.png 7
Max Resources Level +3 + 0 = 10
Max Renown Level +3 + 0 = 10

ATTRIBUTES

Traits
Strength box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png 4
Reflexes box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png 4
Movement box_filled.pngbox_filled.pngbox_emp.pngbox_emp.pngbox_emp.png 2
Focus box_filled.pngbox_filled.pngbox_emp.pngbox_emp.pngbox_emp.png 2
Intelligence box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3
Willpower box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3

PRIMARY SKILLS

Untrained
/Trained(x6)
Total skills_head.png Traits
EVERYDAY SKILLS
Persuasion (Int) -2/+1+ 1 = +2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Leadership (Str) -2/+1+ 2 = +3 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Streetwise (Int) -2/+1+ 0 = -2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Pathfinding (Int) -2/+1+ 0 = -2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Stealth (Ref) -2/+1+ 0 = -2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Resolve (Wil) -2/+1+ 1 = +2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Physical (Str/Ref/Mov) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Awareness (Foc) -2/+1+ 0 = -2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
EDUCATION SKILLS
Apothecary -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Philosophy -2/+1+ 0 = +1 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Heraldry -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Stewardship -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Construction -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Metallurgy -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Fauna -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Forestry -2/+1+ 0 = +1 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Workshop gives +2 to skill when available, does not stack with toolbox
PERSONAL COMBAT SKILLS
Finesse -2/+1+ 0 = +0
Brawn -2/+1+ 1 = +2
Range -2/+1+ 0 = +0
Tactical -2/+1+ 1 = +2
Current Resources 3 box_filled.pngbox_filled.pngbox_filled.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
Current Renown 0 box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
box_dot.png Starting Value box_double.png perk box_hcross.png Complication box_vcross.png Knowledge
Gained Spare Time Points 14 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Spare Time Points 4 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Gain 1 STP each Session
Spare Time Rolls +0 Trade Goods +0 Healing +0
Money +0 Levy +0 Study +0 Crafting +0
Gained Knowledge 4 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Knowledge 4 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png


EQUIPMENT SLOTS 1 Outfit + 0 = 8 1 Carried by a Companion 0
1. Banner 7. 1 Carry Space = 2 Equipment Slots.
Non-Large, Non-Trade = 0 Space
2. 8. 1.
3. 9. 2.
4. 10. 3.
5. 11. 4.
6. 12. 5.


PERKS 1 COMPLICATIONS 1 LANGUAGES
1
1
1
1
1

STUDY

Government 2 box_filled.pngbox_filled.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 12t Acquire 1
Study Unit
0 box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 10t Study with
another

TRADE GOODS

MONETARY TRADE GOODS
Equipment Slots 1 2 3 4 5 6 7 8 9 10 12t Acquire 2
Rare Trade Goods
Loot sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Treasure sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Priceless sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png Auto Sell 4 Monetary
+1 Current Resource
RARE TRADE GOODS
Potions sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png 14t Sell 8 Production
+1 Current Resource
Quality lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png
Arcanium +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png Auto Sell 2 Trade Boxes or
1 Treasure Trade Box
+2 to a failed roll
Wylding +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
1
1
1

COMBAT

. .. Max Random
Damage
Attribute
Damage
Endurance Damage & Effects
BODY
Str 4 4 1 0 35 /35
Ref 4 4 2 0
Mov 2 2 3 0
HEAD
Foc 2 2 4 0
-Attribute = Bleeding blood.png
-5 Attribute = Death skull.png
Gain Condition to Avoid Death

Int 3 3 5 0
Wil 3 3 6 0
..
Current Momentum
Max Momentum Foc + 0 = 2
Combat Order Int + 2 = 5
Overburdened
Each point your strength is under items Weight
- Defence
Splash Scatter
Weapons with ‘Splash’ Keyword only.
Scatters distance = 1d6 in a random (roll 1d6) direction.
scatter.png

DEFENSIVE STATS

Defence .. 10+reflexes+Cover+ 0 = 14 ..
vs Tackle Def+strength+ 2 = 20
.. Body Armour .. 3 ..
Head Armour 3
at 0 Endurance 2
Endurance .. 10+(strength x5)+ 5 = 35 ..
Recovery Foc+ 0 = 2
peeps.png Adjacent to an Ally
Reduce all End Dmg by 2
.. one.png Light Cover
+Int Defence
.. two.png Heavy Cover
+Int x2 Defence
.. three.png Entrenched +Int x3 Defence
Immune to Critical Hits if you have Endurance.


Outfit .. Defence .. vs Tac .. Body
Armour
.. Head
Armour
.. at 0 End .. Endurance .. Slots .. Weight .. Type & Variations .. Acquire .. Resources
Steel Veteran Heirloom Scale .. .. 1 .. 2 .. 2 .. 2 .. 5 .. 8 .. 2 .. Heavy .. .. 1
Reduce all Attribute Damage against you by 2 (after Armour) to a minimum of 2, You may pay 1 Kn to transfer this Modification to another Outfit of yours.
Utility Items .. Acquire .. Resources
Weapons .. Hit
(+Skill)
.. Range .. Max Rng .. Ideal Rng .. End
Damage
.. Crit
Damage
.. Ammo .. Load .. Weight .. Weapon Type
& Variations
.. Acquire .. Resources
Brawn
Steel Practiced Familiar Warhammer .. 1 .. 1 .. 2 .. 2nd .. 8 .. 3 .. Infinite .. 1 .. 3 .. Hammer .. Auto .. 2
Tactical
Familiar Steel Shield .. 1 .. 1 .. 1† .. 1st .. 4 .. 2 .. Infinite .. 1 .. 2 .. Tackle-Push .. Auto .. 2

You gain Light Front Cover, Blunt, Shield Bash (3).

Strong Hit: Bash (Hit) Your target becomes Suppressed and is Pushed back 1d3 (1 if they’re Big, 0 if they’re Huge) spaces away from you.


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Critical Hit 1 May Crit OR vs 0 Endurance, Hit, 1 use Per Attack (unless Ship) Deal your Weapon's Critical Damage (- Target's Armour) to a random (roll a d6) Attribute.
Critical Boost 1 Does not Req Hit +1 Critical Damage for this Attack vs all Targets with 0 Endurance.
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
1
1
1




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